

It is trivial to make a hatchet of the minimum quality of 3k, already tricky to make a better hatchet over 6k quality, and a true master can make a near-perfect 9k quality. There is some (probably least square) algorithm which calculates the “quality” of your hatchet based on how close to the ideal shape it is. The game is to strike the metal with various hammers using various degrees of force to transform the initial shape into something most closely resembling the ideal shape. Using the goal display shows how the final hatchet should ideally look at the end of the process. So I selected an iron hatchet, and on the anvil appeared a flat block of metal. At the start you’re limited to either copper or iron, but other alloys become available later, and better metals allow you more hammer strikes before the piece becomes brittle. When you start, you have to choose what you want to make, and which metal you want to make it with. Once you got all this, work can begin.īlacksmithing on an anvil produces various bladed tools, for example the hatchet for cutting wood that I started with. You need a casting box to make the various tools, and some of the tools require rarer metals, like tungsten and lead. You need a machine to transform wood into charcoal, another to transform charcoal and iron ore into iron. But even if the tech is available, getting the skills, tools, and resources for blacksmithing together still isn’t trivial. The reason it took so long was that I started right at the beginning of the telling, and the technologies all had to be opened up first. So I was quite happy that I finally got to the point in the game where I could swing a hammer again.

Only in ATitD does blacksmithing play like blacksmithing. Everybody else has some sort of abstract method to blacksmith, from just a simple click to playing a mini-game that has nothing to do with shaping metal. That sounds like such a silly obvious thing to say, until you realize that there is no other MMORPG in which blacksmithing involves hammering a piece of metal into the right shape. It is not just a fun game, where player skill makes a huge difference to the result it also is completely realistic / consistent / believable / immersive, or whatever your favorite term for that is: Blacksmithing in A Tale in the Desert consists of hammering a piece of metal into the right shape. But from all the mini-games I do know, blacksmithing is my absolute favorite. I haven’t even seen all of the mini-games yet, as some are further down the tech tree. The strongest point of A Tale in the Desert is the huge number of different activities which actually have different gameplay, ranging from easy “click to gather” to extremely complex mini-games. The best mini-game in A Tale in the Desert
